“Now That I See It”

I’m writing a book this year. It’s called Now That I See It.

I’m not settled on its exact format… right now my aspiration is to put some original research findings and anecdotal case studies together into something a sympathetic blogger might call:

A surprisingly-readable and scholarly monograph, examining the all-too-common failure of website design process deliverables to secure durable client sign-off on the particulars of and strategy behind website features and functionality … and what the web design process might look like were it to be augmented with tools and techniques borrowed from and inspired by traditional architecture.

The Problem

I’m going to write about the tragicomical brittleness of some of our web design and development processes, and about how following the best practices in our alphabet soup of IA and UCD and HCI and IxD does not adequately protect us from the spirit-crushing moment of truth when the client arrives at a grand, game-changing realization long after the game has gotten underway.  The dreadful and dreaded moment when the client or stakeholder pulls you aside and says: …now that I see it

After more than a decade of building websites, in big interactive agencies and in small software development shops and in tandem with graphic designers and as a consultant to advertising agencies, I’ve seen the Now That I See It moment happen in all of these contexts and in spite of endless presentation of visual aids and diagrams, wireframes and blueprints and functional specifications.  I’ve witnessed  all manner of client walk-thrus and demonstrations where designers employ abstract representations of how the navigation will work, how the site is arranged, how and why the bits are arrayed just so in order to meet and align with the stated requirements.  I’ve seen these clients nod along in agreement and  “sign off” on hundreds of pages of wireframes and specifications, only to reach some later stage in the development process and encounter a Now That I See It moment that requires massive amounts of re-work to “fix.”

For the past five years or so, I’ve called myself an information architect.  Like the founders of  what one might call the Information Architecture “establishment,”  I came to see and practice IA through the lens of the library sciences.  This “Polar Bear school of IA” which grew up and out from perspectives rooted in librarianship and information science remains the predominant paradigm for planning, organizing and strategically-aligning business goals and user needs for large-scale websites, and has been codified in successive editions of an ubiquitous O’Reilly book.  Yet in spite of this librarianship-flavored affinity for and professional debt of gratitude I owe to Morville & Rosenfeld, the sad succession of epic Now That I See It failures I’ve witnessed or been party to over the years that have taken place in spite of doing things “by the book” gives me pause, and has caused me to question capital-l Librarianship as the primary basis for the  “foundational metaphor” in web design.

Has This Nut Been Cracked Before, Elsewhere?

I think that regular-old architecture is an incredibly fruitful domain of knowledge and community of practice from which to approach the building of websites.  For the purposes of this book I intend to conduct research into regular-old architecture design processes, and to interview scores of practicing regular-old-architects and structural designers to try and understand how and why (if ever) the regular-old-architect falls victim to Now That I See It moments with their clients. In much the same way that rhythm, axis, symmetry, and the other core principles of regular-old architecture provide a sound and timeless basis from which to inform the design and structural organization of websites, I hope to discover tools and techniques employed in the process of doing regular-old architecture which might better protect our website design and build projects from Now That I See It types of threats. I’m also eager to find out if regular-old architecture can speak to the “nasty paradox” the librarians who wrote the Polar Bear Book identify on page 292:

We are forced to demonstrate the essence of our work in a visual medium, even though our work itself isn’t especially visual

In my experience,  the bigger the project, the more and better the abstractions we end up rendering.  And as Austin Govella has observed, we calibrate our efforts on a given rendering based on factors such fidelity, iteration, notation and audience.  Perhaps there are corollaries and correlating principles used by regular-old architects when rendering blueprints and sketches that can better enable the clear communication of the elements and attributes and underlying strategies of the design to the client. And  I’m especially curious to learn about regular-old architects’ use of physical maquettes and to hear from practicing architects about the differences in client relations and buy-in/sign-off when using physical models as opposed to or in addition to so-called Virtual Reality renderings of a design.

That’s what I’ve got so far.  If you’re an architect or if you know practicing architects who might be willing to be interviewed for my book project, please leave info in the comments below.  Also, if you have resources for me to consider, please tag them on del.icio.us using the tag “NTISI”.

02. January 2009 by dan
Categories: Book In Progress, Information Architecture Design, Information Architecture Strategy, Regular Old Architecture | Tags: | 6 comments

This Year

and then Kathy showed up
and we hung out
trading swigs from a bottle
all bitter and clean
locking eyes
holding hands
twin high maintenance machines

01. January 2009 by dan
Categories: Uncategorized | Tags: , , | Leave a comment

The Long Tail = Pwned By The Fat Head

At least in the online music biz, Chris Anderson’s mega-meme/online business strategy seems to have been proven wrong:

…for the online singles market (10-13 million tracks), 80 per cent of all revenue came from around 52,000 tracks, and for albums, 85% did not sell one lousy copy all year.

22. December 2008 by dan
Categories: Business Strategy, Retail Strategy | Tags: , | 1 comment

Upcoming Book's Central Notion Explained: The Fidelity Swap

The Forrester analyst I follow on Twitter just tweeted a link to Harvard Business Publishing blogger Kevin Maney”s posting about something he”s calling The Fidelity Swap. In a nutshell, Maney”s talking about plotting awesomeness and convenience on opposing axes, and then observing that successful businesses are often strong on slot machines online awesomeness (he calls it “fidelity”), or strong on convenience, but seldom successful when pursuing high marks in both categories. Ironically, this article is all about making a graph or plot … and the article itself is bereft of any illustrations.

22. December 2008 by dan
Categories: Business Strategy, Retail Strategy | Tags: , , , , , | Leave a comment

The Openhouse, by XTEN

picture-2

21. December 2008 by dan
Categories: Regular Old Architecture | Tags: , | Leave a comment

Christmas vs. “Holiday” Marketing Strategy

My bff Adam’s brother is co-author of a new book on marketing to Christians. He appeared on Fox opposite an athiest to talk about “Holiday” versus “Christmas” from a marketing strategy standpoint:

21. December 2008 by dan
Categories: Retail Strategy | Tags: , , , , , | Leave a comment

Video: IA on a Large Scale


Information Architecture on a Large Scale from Isoaxis on Vimeo.

Presentation by Dimitri Glazkov on July 11, 2008 at the IPSA (Internet Professional Society of Alabama). I’ll have some comments and impressions once I’ve had a chance to view the entire video.

19. December 2008 by dan
Categories: Information Architecture Design, Information Architecture Strategy | Tags: , , , , | Leave a comment

Drum-Tight CTA

http://www.thisisreality.org/

18. December 2008 by dan
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Bill Higgins, The Uncanny Valley and… Wallace Stevens?

Not sure how I missed this posting by Bill Higgins about the design of robots and what it could teach us about UX design for the web back in “07 but many thanks to my former student Ryan Cannon for pointing it out to me. I *think* he sent me the link (via Twitter, slots of course) in response to something I tweeted earlier in the day about how the best line from poet Wallace Stevens for user experience design freaks like us is:

the lunatic of one idea / in a world of ideas

That line is from Esthetique du Mal (warning, PDF link), and reflections on how that poem and this thing called The Uncanny Valley might correlate and sympathize with one another is something I”ll blog about later when my laptop battery is recharged.

Lastly, a quick shout-out to Prof. George Bornstein at the University of Michigan, who taught an amazing course on Pound, Elliot and Stevens which totally changed my life.

17. December 2008 by dan
Categories: User Experience Design | Tags: , , | 1 comment

What I’m Working On. Still.



I drew a set of wireframes for this site we plan to launch in Feb of ’09 waaaay back in the spring of ’08. And even though we moved “forward” from the gigantic paper-and-sharpie renderings by mid-July and have since codified all the IA design on a wiki and with low-fi OmniGraffle docs (thanks to SuperIntern™)… I still refer back to the giant pieces of paper all the time. I think they communicate design intention in ways that digitally-rendered diagrams cannot…

16. December 2008 by dan
Categories: Information Architecture Design | Tags: , | Leave a comment

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